(Image Screenshot - Trailer) http://www.imdb.com/title/tt1483013/
Finally I saw this film. From the director of Tron: Legacy - Joseh Kosinski - I expected more. For those who didn't see the film, probably it's better look first into Joseph Chan's profile and Bradley G Munkowitz's profile also. They are the Designers responsible for all interface design and motion graphics of both films.
Joseph Chan's http://www.josephychan.com/Oblivion
Bradley G Munkowitz's http://gmunk.com/
(Image Source) http://work.gmunk.com/OBLIVION-GFX
Actually I didn't recognize in Oblivion details coming from Tron: Legacy, only the blue colour of course. It is nice to see when Designers in two years have different approach.
(Image Source) http://work.gmunk.com/filter/Graphics/TRON-Fireworks
We research a little bit more about Oblivian interfaces and we found a ACM article that makes an interesting reflection of discomfort interfaces that supports a specific goal, the entertainment.
" The increasing use of computers in games, rides, performances, installations, and other cultural experiences is shifting the focus of user-experience design from the traditional usability goals of learnability, performance, and minimizing errors to new ones, like fostering emotional and aesthetic engagement. This switch inspires unconventional approaches that turn traditional interaction design on its head, as in, say, celebrating the role of ambiguity rather than clarity and transforming system limitations into opportunities. Here, we integrate perspectives from human-computer interaction (HCI) and performance studies to explore the deliberate engineering of discomfort as a way to create intense, memorable interactions and engage challenging themes."