Showing posts with label Health IT. Show all posts
Showing posts with label Health IT. Show all posts

4.15.2015

How far will wearable technology goes?

Why wearable tech will be as big as the smartphone?  
"Data will not help you if you can’t see it when you need it. For Dan Eisenhardt—a competitive swimmer for more than a decade, beginning as a 9-year-old in his native Denmark—the data he needed in the water, what he could never know in the water, was his splits. His event was the 1,500-meter freestyle, the longest slog in the sport, a near-mile of grinding exertion divided into 15 laps of 100 meters apiece. As with every distance sport, pacing is all; lag your target time on the first two laps and you may never catch up, but accidentally beat it and you’ll load your tissue with lactic acid, doom your endgame. How fast was his last lap? How did it compare to his usual pace? His coach up on the pool deck could know, his parents in the stands could know. But Eisenhardt, at war in the water, could only guess."  WASIK, BILL  (2013)

http://www.wired.com/2013/12/wearable-computers/all/



This is very interesting and make me think how it will be the wearables technologies in the future, actually not so far from today. In my opinion, we are living the decade of Ubiquitous Computing so, this is a "marriage" that probably could make sense in different areas specially for healthcare but, let's have a look on what we are dealing nowadays.


1] Wristbans Xylobands
Light devices, like the ones from Xylobands – Wristbands integrated LEDs that can be controlled via radio technologies, are an excellent example of a wearable trend for festivals or concerts. In several Coldplay concerts the engagement with their fans were an magical experience. Yes, this is what we are talking about, live experience. I agree that we could this in a kind of "Immersive User Experience" for live audience environments which make the audience as a part of the show.



Coldplay - Paradise (Live 2012 from Paris)


In live events the LED wristband is controlled by radio creating lighting effects at a range  from 200,000-150,000 people. It is compose by multiple flash patterns with RGB LED’s which can change to any colour. Can be programmed to create a vast array of amazing visual effects and images to compliment any live event. Can be RFID enabled to enhance the event with an integration with social media. 

For more information:
http://www.xylobands.com


2] “The Pepsi Bioreactive Concert” – SXSW 2014
Another example of an "Immersive User Experience" is the liver performer in real-time created by Pepsi during the SXSW 2014. The audience was using lightwave wearable wireless devices to measure different user interactions — movement, audio levels and body temperature. The objective was to visualize in real-time the collected data of the dance energy from boys and girls. This is what we call "User engagement".  





3] Narrative Clip
This small wearable camera is focus on a different trend – Collect moments that matter.
The key features are what makes this devices different from others, timeline with geotag and timestamp, explore the moments through a unique time-lapse, social media  connection to share your moments and inspire other Narrative users, write captions personalisation and so one.

(Image source: rainews)


IOS Mobile Application:

https://itunes.apple.com/us/app/narrative/id722804868?mt=8


For more information:
http://getnarrative.com


4] Project POLE  
A motion-capture sportswear with 9-axis motion sensors to track whole body movements. Combine with the app TRACKY+ it is possible to monitor the heart rate, movements captured by 3D rendering, body temperature and interpret the fitness or stress level, through the respiratory rate. My doubts here is more related wit other devices, the smartwatches. What is the environment for users get experience with this devices?  e.g. The Strava app (Running and Cycling GPS trackers, Performance Analytics) actually now synchronise with Apple Watch and what we see from the different article is that are more related with outdoor experience instead of indoor fitness. My personal experience is only related with Gamin Fenix 2. The bluetooth connection between this watch and my smartphone when I am running in the mountains it is cool because I can see how is calling me during the activity, looking only to the screen of my watch. 


http://www.coolwearable.com/tracky-motioncapture-sportswear/

(Image source: cool wearable)





Preorder in Indeigogo:
https://www.indiegogo.com/projects/projectpole-world-s-first-motioncapture-sportswear



As a researcher of healthcare technology, I am always looking forward for new and relevant ideas related, even if they are a prototype. 

5] Fashion-Inspired insulin delivery 
Designer: Designer: Devina Kothar

"Devina Kothari’s innovative solution for insulin delivery easily integrates into the user’s lifestyle with fashion-inspired wearable tech they can set and forget! It uses a closed-loop delivery method that detects blood glucose levels before slowly dispersing the appropriate insulin dosage. Not only automated, the process is also made pain-free by use of a micro-needle array where the diameter is smaller than that of a mosquito’s probe! Additionally, integrated bio-sensors detect any unusual fluctuation in the patient’s glucose levels, pulse rate and other metrics and will automatically notify the appropriate party in the event of an emergency."




(Image source: yanko design)


















9.02.2014

Using technology to improve your health

For me, this is an area of interest - Integrated in technology, user experience and interaction design. Obviously, writing as Crohn's Disease patient since 2002, my ph.d and research work are focus on innovation solutions to improve my and your health.


CUE - Tracking Your Health Information
We can call to these Cue makers a “deep health tracker". Actually it is a tracking of users health on a molecular level (It is similar to the diabetes measuring), rather than more remotely monitoring signals like blood pressure or heart rate.

(Image source: CUE)

The idea for this system came after the founders understand that to much people were flooding the healthcare system wanting to know only whether they had a flu or not, which I considered as an important situation but not an emergency. “All these people were seeking this one piece of information, and we thought that there had to be a much simpler way for people to find out the information without having to stand in a huge emergency room line or wait for a doctor’s appointment”.




Pre-order (Shipping only starts on Spring, 2015) 


HOLIBRAILLE - Helping Blind Users 
In partnership with INESC-ID (Universidade Técnica de Lisboa) and LaSIGE (Departamento de Informática da Universidade de Lisboa), seven researchers were involved with the development of a system that combines chord input with a series of vibrations that notify a blind user of what the system is registering. The HoliBraille case can be attached to a Samsung Android phone and feeds information to the user in the form of vibrations felt through the fingers before the chord is committed and an error has been made, through an Arduino. To talk to the phone case via Bluetooth an open source micro-controller is used. The case then passes the information by activating an individual vibro-tactile motors next to the fingers that make up the chords.


(Image source: TechCrunch)

"Augmenting Braille Input through Multitouch Feedback" (2013)
H. Nicolau, K. Montague, J. Guerreiro, D. Marques, T. Guerreiro, C. Stewart, V. L. Hanson

Abstract

" Current touch interfaces lack the rich tactile feedback that allows blind users to detect and correct errors. This is especially relevant for multitouch interactions, such as Braille input. We propose HoliBraille, a system that combines touch input and multi-point vibrotactile output on mobile devices. We believe this technology can offer several benefits to blind users; namely, convey feedback for complex multitouch gestures, improve input performance, and support inconspicuous interactions. In this paper, we present the design of our unique prototype, which allows users to receive multitouch localized vibrotactile feedback.
 Preliminary results on perceptual discrimination show an average of 100% and 82% accuracy for single-point and chord discrimination, respectively. Finally, we discuss a text-entry application with rich tactile feedback."


PEEKVISION - Portable Eye Examination Kit
The project aims to improve opthalmic health in underdeveloped countries by adapting smartphones with a clip-on hardware and an app. Created by a team of ophthalmologists, developers and engineers, PEEK is a combination of different technologies that can be used by a non-expert with short training to carry out a range of eye-health checks and help prevent and diagnose blindness.
(Image source: Dezeen Magazine)

"By harnessing mobile phone apps, hardware and rigorous scientific testing, we have created an easy to use, affordable and portable system for testing eyes anywhere in the world - from surgeries to patients’ homes".

Designs of The Year 2014 (Technology category) 
http://www.dezeen.com/tag/designs-of-the-year-2014/




The app will be available soon ... 
http://www.peekvision.org